Triangulation exercise.
01. A promotion investigation of music with a focus on the future.
02. A branding investigation of music with a focus on collaboration.
03. A music culture investigation of branding with a focus on motion graphics.
04. A typographic investigation of music with a focus on branding.
05. A typographic investigation of branding with a focus on music.
06. A typographic investigation of the future with a focus on design for screen.
07. An editorial investigation of electronic music with a focus on interactivity.
08. A motion graphic investigation of the future with a focus on electronic music.
09. A visual investigation of sound with a focus on interaction.
10. A promotional investigation of electronic music with a focus on print.
A music culture investigation of branding with a focus on motion graphics.
Chapters
01. Design for electronic music
02. Formats and distribution
03. The introduction of the music video
04. You Tube is a horrible looking MTV
05. Audience interaction and cultural relevance
06. Visually consistency through branding.
07. Viral distribution
08. Design and Music on the web.
09. The relationship between sound and image.
10. Animation, Motion graphics and Film.
A visual investigation of sound with a focus on interaction.
Chapters
01. Innovative products based around Image, Sound and interaction
02. Seeing sound as image
03. examples of visualising sound
04. Innovative design Involving sound and interactivity – universal everything
05. Application of sound design
06. Development of sound through new media – I-pads etc.
07. Media exposure
08. Sonic artist’s.
09. 3D music – hearing, seeing and feeling.
10. The future of sound and its relationship with image.
A promotional investigation of electronic music with a focus on print.
Chapters
01. Histroy of electronic music.
02. The past present and future of music promotion
03. Music for free?
04. Music products and the aura they create.
05. Innovative music packaging and its process.
06. Innovative live performance, stage sets and merchandise.
07. Case study - TDR
08. Cliché semiotics of electronic music.
09. The new art of the club flyer.
10. The future of the promotion of electronic music.
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