Monday, 17 January 2011

Triangualtion exercise.

Triangulation exercise.

01. A promotion investigation of music with a focus on the future.

02. A branding investigation of music with a focus on collaboration.

03. A music culture investigation of branding with a focus on motion graphics.

04. A typographic investigation of music with a focus on branding.

05. A typographic investigation of branding with a focus on music.

06. A typographic investigation of the future with a focus on design for screen.

07. An editorial investigation of electronic music with a focus on interactivity.

08. A motion graphic investigation of the future with a focus on electronic music.

09. A visual investigation of sound with a focus on interaction.

10. A promotional investigation of electronic music with a focus on print.


A music culture investigation of branding with a focus on motion graphics.

Chapters

01. Design for electronic music

02. Formats and distribution

03. The introduction of the music video

04. You Tube is a horrible looking MTV

05. Audience interaction and cultural relevance

06. Visually consistency through branding.

07. Viral distribution

08. Design and Music on the web.

09. The relationship between sound and image.

10. Animation, Motion graphics and Film.

A visual investigation of sound with a focus on interaction.

Chapters

01. Innovative products based around Image, Sound and interaction

02. Seeing sound as image

03. examples of visualising sound

04. Innovative design Involving sound and interactivity – universal everything

05. Application of sound design

06. Development of sound through new media – I-pads etc.

07. Media exposure

08. Sonic artist’s.

09. 3D music – hearing, seeing and feeling.

10. The future of sound and its relationship with image.

A promotional investigation of electronic music with a focus on print.

Chapters

01. Histroy of electronic music.

02. The past present and future of music promotion

03. Music for free?

04. Music products and the aura they create.

05. Innovative music packaging and its process.

06. Innovative live performance, stage sets and merchandise.

07. Case study - TDR

08. Cliché semiotics of electronic music.

09. The new art of the club flyer.

10. The future of the promotion of electronic music.

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